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Sunday, October 23, 2011

Smartphone OS Comparison

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There was a time when buying a smartphone was easy. You had a couple of platforms and a handful of models to choose from. Things have changed a lot today. You now have over half a dozen platforms out there with hundreds of different models between them, priced very close to each other. It doesn't help matters when several phones are identical to each other but simply running a different brand of operating system.

You can decide what features you want in your phone but what about the operating system? There is no way you can choose between them looking at the spec sheet alone. Being in a position where we get to use all the latest smartphones on all the different platforms, we think we have answers to your operating system related questions.

What follows is a brief comparison of the top four smartphone platforms - iOS, Android, Windows Phone 7 and Symbian ^3 - where we try to find which one is the best, ultimately narrowing down your number of options while buying and helping you choose better.

Aesthetics

iOS is the oldest of the four platforms here. Even though it is four-and-a-half-years old now and has barely undergone any major UI makeover, it still looks great. The UI design has a sense of timelessness to it and no matter how many times you look at it it does not look boring. Apple has also designed it in a manner where it is out of your way most of the time so that you can concentrate on your applications. This means there are no unnecessary animations and transition effects and whatever little is there looks natural and is functional.

Android on the other hand has gone through considerable changes since its first iteration and has only got better with age. Having said that, over the years it has lost some of its simplicity and picked up some UI design elements that seem overdone, such as the 3D image gallery or the live wallpapers, which serve no functional value whatsoever and just consume resources for meaningless eye candy. This behavior is at odds with the usual Google way of designing things, where functionality takes precedents over attractiveness. Still, overall it is an attractive OS and although it lacks the timeless beauty of the iOS or the contemporary look of Windows Phone 7, it manages to look pretty good. Too bad you rarely get to see the real Android below the custom skins.

Symbian ^3 borrows the basic UI design of its predecessor and improves upon it. Despite that the end result is not something that one would call modern. You can see the roots of the operating systems, such as the soft keys at the bottom of the screen that were necessary for devices with buttons and a scroll bar for when there was no kinetic scrolling. It does not look bad per se, but it is not in the same league as others. Luckily, it is skinnable, so you can give a new look to it with a custom skin, although don't expect to make a swan out of a goose.

The latest entrant into the world of smartphones, Windows Phone 7 took the world by surprise when it was first announced, partly because no one expected Microsoft to come up with something that was so fresh and modern. The beauty of the UI design on Windows Phone 7 is unlike anything that you have seen before on other smartphones.

Unlike other operating systems here, especially Android, which borrowed heavily from iOS initially for their UI design, Microsoft came up with something that was completely original and yet incredibly good looking. So good is the UI design that most people would be seduced into buying a Windows Phone 7 device based on the look itself.

Ease of use

Designing a good looking interface is one thing. Designing a good looking interface that is also easy to use is another and no one does this better than Apple. If you don't believe us just search online for videos where kids are given an iPad or an iPhone and within minutes they manage to figure out the basics.

In our experience iOS has turned out to be the easiest mobile operating system, where everything was so clear and obvious that anyone who used it for the first time, regardless of age, could figure it out without having to refer to a manual. The reason for this is that it does not assume that the user knows how to use it and because of that you can go around doing basic things without any help. It is incredibly intuitive and makes you wonder why others haven't figured out a way to make their software work this way. It feels as if it was designed with regular human beings in mind, not robots or geeks. We loved the keyboard especially.

Next in line of intuitiveness is Android. It does not have the same level of simplicity as iOS, were you can detach you brain and still manage to work the interface, but it is still very easy nonetheless. Unfortunately, you would rarely get to use stock Android on every phone you use, which means if you are someone who's not a geek and are used to, say, an HTC Android phone, you will be lost when you pick up a Samsung Android phone.

So even though Google and the OEMs try to make the UI user friendly, the fact that there are so many different types of them is bound to leave a layperson confused.

Using the early versions of Symbian S60 5th Edition was as much fun as amputating your arm with a dull blade. The UI was designed for phones with keypads and Nokia had done little to ensure that it was usable, if not a pleasure. That's not the case with Symbian ^3, however, which feels miles ahead in terms of usability.

Things now work the way they should and there is no longer a doubt in your mind whether clicking something will just highlight it or launch it. We still don't like the way the applications are scattered across the menu and the on-screen keyboard could have been better. But overall the latest version of Symbian is pretty user friendly, and unlike Android, you don't have to worry about different interface layouts on different devices.

Windows Phone 7 may look great but it isn't the best when it comes to user friendliness. There are some things that aren't immediately apparent, such as the way you have to press and hold on certain items to display additional options. Then there is also the quirky behavior of the search button or the tiny call/end keys and the need to unlock the screen before you can receive a call. But more than anything, it's the lack of basic features such as multitasking and copy-paste for text that really makes things difficult for the users. We do love the keyboard though, which is on par with the keyboard on Gingerbread and almost as good as the one on iOS.

Features

Features was never a strong point of iOS, but over the years Apple has added a lot of functionality to the OS, such as the ability to install applications, multitasking, copy-paste, folders, etc. iOS today leaves very little room for complaint. However, there are some things that Apple is yet to take care of such as Bluetooth file transfers, file manager, mass storage, homescreen widgets and FM radio to name a few, but we have a feeling none of these will ever be addressed.

Fortunately, Apple does add additional functionality with every major firmware upgrade but more often than not these are limited to newer devices, whereas the older ones get the short end of the stick.

Android's biggest advantage over iOS has been the features and with the latest release Android has almost every feature that you could want, whether it is multitasking, widgets, tethering, Wi-Fi hotspot or Adobe Flash support. It feels the most complete out of all the four platforms here in terms of features, and if features are all that you are looking for then you would be happiest with Android.

When it comes to features, Symbian ^3 is no slouch either. You will find almost every feature here that you get on Android, along with some that you don't, such as FM radio and USB On-the-Go connectivity. You even get multiple homescreens (three, to be exact) and widgets for them, which are very handy. Features like multi-tasking and copy paste, something others have just discovered and others are yet to, have always been part of Symbian since the first iteration several years ago and have been executed perfectly. Symbian ^3 has most of the features that you would want and there wasn't anything that we felt it should have that it didn't.

This is one aspect where Windows Phone 7 fails miserably. For an operating system launching in 2010, Microsoft has left out some pretty major things. Although they are saying they will eventually incorporate most of them through updates we feel they should have had them from day one. While it was excusable to leave out on those things back in 2007, Microsoft has no such excuse, considering they were in the smartphone business even before Windows Phone 7. It does have some good features, such as the homescreen tiles, Xbox Live support, Zune pass and Office integration, but we don't think that will be enough to compete against the rivals.

Performance

When iOS first came out, it wowed the world with its fluid interface that ran perfectly even on the modest hardware of the first generation iPhone. Over the years the OS has become heavier and the proof of this is the way the iPhone 3G struggles with iOS 4.0. But try the same OS on an iPhone 4 and you will notice a world of difference. The UI is silky smooth throughout with no noticeable sluggishness. Even when switching between multiple applications, the UI maintains its smoothness without faltering.

Something similar has been observed in case of Android. As long as you provide it with fast hardware, it runs fine but tends to choke on slower devices. However, unlike iOS, even when running on faster hardware, Android is never perfectly smooth. At times you will notice unexpected and inexplicable slowdowns while going through the UI, which deters from the overall experience. Google has also added unnecessary eye candy to the UI, which also tends to bog down devices with less than perfect hardware.

Also, Android does not use the GPU to render the on-screen images, which means the CPU is overburdened, causing further slowdowns. Still, with some optimization, Android can be made to work pretty well on slower devices.
One of the greatest strengths of Symbian is that it has always been a very light operating system that could be run even by weaker hardware. This is why all the Symbian phones have hardware that seem less impressive than what we are used to seeing on high-end devices, but that is absolutely fine as even on that hardware the OS runs perfectly well.

Since the OS is so light, it removes the need to unnecessarily jack up the hardware and burn more battery in the process. This is why Symbian phones have the best battery life among smartphones. Nokia has also made good use of the on-board GPU to render all the on-screen images, leaving the CPU free to handle other tasks.
When it comes to UI smoothness, Windows Phone 7 is unbeatable. That's mostly because it is always sitting on powerful hardware, but also because the OS is well optimized for it. This is another good example of the kind of performance you get when you know what the weakest device your software would work on and then optimize it accordingly.

This is also why Android does not work well on low-end devices. The UI of Windows Phone 7 is so smooth, it gives you the illusion of moving physical objects around instead of UI elements, an illusion that Android fails to maintain, thanks to the occasional stutter. Unfortunately, the smoothness is only limited to the default applications as third-party applications could not live up to the same standards that Microsoft has set. We have seen Android developers come up with smoother applications even though they had no idea what phone their application would be running on. We hope things get better in future as these applications are updated.

Applications

This is one area where iOS pulls out a massive lead ahead of all the other platforms here. Being around the longest has certainly benefitted it and there are millions of applications available on the App Store right now waiting to be downloaded. Granted that more than half of them are not worth a second look but there are some really brilliant apps here. In fact, the general quality of applications available is the highest among all the smartphone platforms. Some of these apps have truly revolutionized the way we use our smartphones and in a way that not even Apple would have imagined when they made the iPhone. If apps are all you care about more than the device, then iOS is the platform to be on right now.

Although Android is fast catching up with iOS in terms of number of applications, we have failed to come across truly compelling apps that would sway us in favor of the Droid. Most of the great apps on Android are already available on iOS and the remaining ones are Google's own apps. There are very few great apps or games that are exclusive to Android right now. Sure, things would change down the line and once everyone realizes that Android is the better platform to develop for, considering there are no strict restrictions to follow unlike on the App Store, people would eventually make a move towards Android.

With Android already outselling iPhones in the US soon everyone would want to develop for the OS with the most number of users. Right now though, things aren't that great as such and if it's apps you want you should be looking at iOS, not Android. Also, remember that even if tomorrow Android Market does get all the great applications that does not mean they will stop making them for iOS.

There was a time when people boasted about the number of applications that Symbian has. Although it does have one of the best libraries of applications available in terms of sheer numbers, a lack of application store meant it was difficult to have access to them. Now that Nokia has the Ovi Store, things are looking better. When we reviewed the N8 we remarked about the number of applications available for it.

Even though the platform was quite new, the store had decent number of apps available for it. Even now it is growing at a steady pace. But the thing about the Ovi Store is that it will just take care of the basics and you won't be spoilt for choice as on iOS or Android. Want a Twitter client, there is Gravity. Want an IM app, use Nimbuzz. While this does make it easier to choose, at times you wish you had more apps from the same category to choose from.
Windows Phone 7 has the least impressive library of applications available for it and although one can blame this on the short period of time it has been out we must say the Windows Marketplace didn't flood with great apps the way we expected it to be.

Just like Ovi, it has all the basic applications covered, but there is nothing here that isn't available on the other platforms as of now. Also, the applications and especially games seemed unreasonably expensive on the Marketplace compared to App Store or Android Market. The same app as on these stores would cost two to three times more on the Marketplace for no reason.

Perhaps developers are seeing Windows Phone 7 as a premium platform, considering all the Windows Phone 7 devices are high-end and think they can get away with pricing their apps high (the same reason why Android developers either choose to go the ad-based way or through OEMs because they know Android buyers aren't big spenders).

Verdict

You probably expected Symbian to be at the bottom of the chart when you started reading this article, but as surprising as it may be, it isn't. That (dis)honor goes to Windows Phone 7, which has a long way to go before it can play with the big boys. Sure it has the potential to be great with a killer interface that would seduce people into buying this phone (and flame me in the comments section for writing bad about it). But right now there are few reasons to consider buying a Windows Phone 7 handset. Perhaps by the time you are ready to buy your next smartphone, it would be ready for you.

Symbian has gone through a lot of changes over the past years and it has never been in a better shape before. But we feel it has reached the end of its potential and it's about time it hands over the torch to MeeGo, which will take over as the premium operating system on Nokia's smartphones. While there is nothing bad about it, others just seem a generation ahead and although it still has the one of the best feature list around it's not enough in today's world. The fact the Ovi Store isn't exactly brimming with great quality apps is also another reason why it lags behind.

iOS has had a long and successful journey and it still has a long way to go, but it seems too rigid in today's world. The interface design is still top notch and Apple's attention to detail is exemplary. However, you still miss some of those features, such as widgets for the homescreen or a notification system that does not annoy you. More than anything else, iOS's biggest trump card is the App Store, which is undoubtedly the best in the business. But the fact that you can only enjoy this wonderful OS on two smartphones, both of which are high-end devices, does not bode well for those who don't have 'Ambani' as their last name.

Android today is a completely different animal compared to what it was two years ago. It felt rudimentary, to say the least, and although it showed potential it was difficult to predict back then what it would be today. Google has worked hard on the OS and thanks to a steady stream of updates it has completely transformed into this new OS that can go head-to-head with the best of the business. It's still far from perfect though and certain issues such as fragmentation would never be solved. But people have accepted them and found ways to make things work regardless of presence.

Today's Android offers the best combination of features, performance and support from the developer community in terms of application and the fact that it can run on even a sub Rs. 7,000 handset proves that you don't need big bucks to own a smartphone. And it's because of all these qualities that it manages to narrowly nudge ahead of iOS, which has so far been the undisputed king of the smartphone segment. So our verdict is simple, if you don't have the cash to spend on an iPhone 4, get an Android.












Thursday, September 8, 2011

MIT researchers create new Urban Network Analysis toolbox

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MIT researchers have created a new Urban Network Analysis (UNA) toolbox that enables urban designers and planners to describe the spatial patterns of cities using mathematical network analysis methods. Such tools can support better informed and more resilient urban design and planning in a context of rapid urbanization. "Network centrality measures are useful predictors for a number of interesting urban phenomena," explains Andres Sevtsuk, the principal investigator of the City Form Research Group at MIT that produced the toolbox. "They help explain, for instance, on which streets or buildings one is most likely to find local commerce, where foot or vehicular traffic is expected to be highest, and why city land values vary from one location to another."

Network analysis is widely used in the study of social networks, such as Facebook friends or phonebook connections, but so far fairly little in the spatial analysis of cities. While the study of spatial networks goes back to Euler and his famous puzzle of Königsberg's seven bridges in the 18th century, there were, until recently, no freely accessible tools available for city planners to calculate computation-intensive spatial centrality measures on dense networks of city streets and buildings. The new toolbox, which is distributed as free and open-source plugin-in for ArcGIS, allows urban designers and planners to compute five types of graph analysis measures on spatial networks: Reach; Gravity; Betweenness; Closeness; and Straightness. "The Reach measure, for instance, can be used to estimate how many destinations of a particular type — buildings, residents, jobs, transit stations etc. — can be reached within a given walking radius from each building along the actual circulation routes in the area", said Michael Mekonnen, a course six sophomore who worked on the project. "The Betweenness measure, on the other hand, can be used to quantify the number of potential passersby at each building."

The tools incorporate three important features that make network analysis particularly suited for urban street networks. First, they account for geometry and distances in the input networks, distinguishing shorter links from longer links as part of the analysis computations. Second, unlike previous software tools that operate with two network elements (nodes and edges), the UNA tools include a third network element — buildings — which are used as the spatial units of analysis for all measures. Two neighboring buildings on the same street segments can therefore obtain different accessibility results. And third, the UNA tools optionally allow buildings to be weighted according to their particular characteristics — more voluminous, more populated, or otherwise more important buildings can be specified to have a proportionately stronger effect on the analysis outcomes, yielding more accurate and reliable results to any of the specified measures.

The toolbox offers a powerful set of analysis options to quantify how centrally each building is positioned in an urban environment and how easily a user can access different amenities from each location. It introduces a novel methodology for tracking the growth and change of cities in the rapidly urbanizing world and offers analytic support for their designers and policymakers.

Provided by Massachusetts Institute of Technology

Wireless window contacts -- no maintenance, no batteries

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Window contacts tell us which of a house’s windows are open or closed. Researchers have now developed a fail-safe system that is particularly easy to use and needs no wiring or batteries. The sensors harvest the energy they need to run from ambient radio signals.

It is 7:30 a.m. and high time she left the house; she mustn’t be late for her 8 o’clock appointment. But the young lady still feels the need to check that she closed all her windows, because the forecast is for thunderstorms that afternoon. Later, in the car, she realizes that she forgot to check one of the rooms when she went round the house. In situations like this, window contacts can make life easier and give peace of mind. These little electronic helpers are fitted onto window handles, and they can tell from the position of the handle whether the window is wide open, tilted open or closed. They transmit this information to a base station, and the house’s occupants can then see at a glance which windows are open.

Research scientists at the Fraunhofer Institute for Microelectronic Circuits and Systems IMS in Duisburg have now developed a version of this sensor arrangement that is particularly reliable and easy to use and which needs no wiring or batteries. “Our wireless window contacts draw all their energy from ambient radio signals,” explains Dr. Gerd vom Bögel, a scientist at the IMS. Until now, wireless models have been reliant on either batteries or solar cells, but both of these approaches have drawbacks. Batteries need to be changed regularly to keep window contacts operational. Solar-powered systems avoid this problem, but they too are liable to fail: all it takes is for the sunlight to be blocked by something casting an unintentional shadow over the solar cell. Solar systems are also aesthetically less pleasing because they cannot be tucked away in a dark corner of the window. Which leaves the classic setup: window contacts with cable connections. Such systems have been on the market for years. The main argument against these is the effort it takes to install them – quite apart from the fact that it is often impossible to retrofit them to existing buildings.

The new system, however, can be fitted with little effort – and they can be positioned very discreetly. Aside from window contacts, each room is equipped with a room controller. This transmitter module not only receives the data from individual window contacts, it also actively provides the sensors with energy via its radio signal. The room controller also has the function of passing the sensor data on to a central base station in the building, from which users can query the status of all windows. Alternatively, the system can be configured to permit remote querying, for instance from a user’s smartphone. The only prerequisite for this is a DSL connection for the base station.

Energy management was the issue which caused the most headaches during development. “Room controllers, too, have to comply with certain limits on the strength of their radio output. This makes it particularly tricky to get enough energy to all the window contacts in bigger rooms,” vom Bögel points out. “But we have made sure all the sensor modules, antennas and components are so finely tuned to each other that the system works reliably even over considerable distances.”

The IMS research scientists have already constructed an initial prototype, and they know which way they want to head next: They are hoping to integrate other types of sensor into the system along the same lines – to regulate room temperature, for example. At the moment, thermostats are generally fitted somewhere just inside the room. If a door is open, the temperature by the door will be lower than in the middle of the room. As a result, the thermostat will then unnecessarily regulate the temperature upwards. The new system would allow a temperature sensor to be placed unobtrusively precisely where a particular temperature is desired – for instance on the display cabinet by the dining room table.

Source: http://www.physorg.com/

(© Fraunhofer IMS)







Friday, September 2, 2011

Direct-To-Home (DTH) Technology

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Overview

Direct to home technology refers to the satellite television broadcasting process which is actually intended for home reception. This technology is originally referred to as direct broadcast satellite (DBS) technology. The technology was developed for competing with the local cable TV distribution services by providing higher quality satellite signals with more number of channels.

In short, DTH refers to the reception of satellite signals on a TV with a personal dish in an individual home. The satellites that are used for this purpose is geostationary satellites. The satellites compress the signals digitally, encrypt them and then are beamed from high powered geostationary satellites. They are received by dishes that are given to the DTH consumers by DTH providers.

Though DBS and DTH present the same services to the consumers, there are some differences in the technical specifications. While DBS is used for transmitting signals from satellites at a particular frequency band [the band differs in each country], DTH is used for transmitting signals over a wide range of frequencies [normal frequencies including the KU and KA band]. The satellites used for the transmission of the DTH signals are not part of any international planned frequency band. DBS has changed its plans over the past few years so as to include new countries and also modify their mode of transmission from analog to digital. But DTH is more famous for its services in both the analog and digital services which includes both audio and video signals. The dishes used for this service is also very small in size. When it comes to commercial use, DBS is known for its service providing a group of free channels that are allowed for its targeted country.

How DTH Works

To know the working of DTH better, take a look at the diagram below.


For a DTH network to be transmitted and received, the following components are needed.

* Broadcasting Centre
* Satellites
* Encoders
* Multiplexers
* Modulators
* DTH receivers

It must be noted the channels that are broadcasted from the broadcasting centre are not created by the DTH providers. The DTH providers pay other companies like HBO, Sony MAX and so on for the right to broadcast their channel to the DTH consumers through satellite. Thus the DTH provider acts as a mediator r broker between the consumers and the programme channels.

The broadcast centre is the main part of the whole system. It is from the broadcast station that the signals are sent to the satellites to be broadcasted. The broadcast station receives the signals from various program channels.

The satellite receives the signal from the broadcast centre and compresses the signals and makes them suitable for re-transmission to the ground.

The DTH providers give dish receivers for the viewers to receive the signal from the satellites. There may be one or multiple satellites that send the signals at the same time. The receiver receives the signal from them and is passed on to the Set Top Box [STB] receiver in the viewer’s house.

The STB receiver changes the signal in a form suitable for our television and then passes it on to our TV.

Advantages of DTH Technology

* The main advantage is that this technology is equally beneficial to everyone. As the process is wireless, this system can be used in all remote or urban areas.
* High quality audio and video which are cost effective due to absence of mediators.
* Almost 4000 channels can be viewed along with 2000 radio channels. Thus the world’s entire information including news and entertainment is available to you at home.
* As there are no mediators, a complaint can be directly expressed to the provider.
* With a single DTH service you will be able to use digital quality audio, video and also high speed broadband.







LED TV Vs LCD TV

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There are some differences that should be noted in the issue of LED TV vs. LCD TV. For starters, a traditional LCD television was created to use florescent lighting or another form of flat lighting while an LED TV will make use of a diode that emits light through an LCD panel. Furthermore, there are a number of different lighting styles within both LED and LCD TVs. For instance, some models contain an LED light panel located behind the LCD panel. In other models, LED lights are found around the outer rim of the screen. While in other models LED lights are tricolored and can be controlled in a way that will allow the picture to have stronger contrasts with blacks and bright colors. This feature is known as local dimming which is ultimately what makes the LED TV so different from traditional LCD television.

Picture Differences between LED TV Vs LCD TV

When a traditional LCD television is in operation, the backlight is always on. LCD televisions create dark areas in contrast by twisting crystals to a closed position to block light. This method provides fewer details in dark areas of the screen by offering a small contrast ratio. The local dimming of LED technology will correct the lower quality dark areas in LCD television. Since the LED diodes that control the lights in this technology are capable of being dimmed rather than blocked, higher details in darker areas of the picture are created. Therefore, LED TV Vs. LCD TV will find a greater advantage in the local dimming possibility of LED technology, simply for the higher contrast providing a detailed picture, and displaying more realistic color.

Life of LED and LCD TV

Another consideration in the LED TV Vs. LCD TV issue is the lifetime of the two television technologies. Many manufacturers will claim that their model will produce roughly 100,000 hours of life. However, since LED is still fairly new there is little data that states the length of the lifecycle of this television. Also model, manufacturer, and type of LED technology can play an important part in determining lifespan. It is true to say that since LED TV technology displays a better picture, there are a larger number of LCD TVs with this technology being produced than traditional LCD television. As this continues it is safe to say that the lifespan of an LED TV will become increasingly longer as it’s popularity continues grows.

Differences in Power Consumption of LED and LCD

In LED TV Vs. LCD TV is important to mention that the LED diodes used in local dimming will consume more power than traditional LCD televisions of the same size. In fact, the local dimming LED technology uses almost as much power as a plasma television. However, although the traditional LCD TV uses less power than the local dimming LED TV technology, it is also true to say that the white edge lit LED technology (LED lights located around the edge of the screen) uses less power than both LCD TV, and local dimming LED TV.